What we believe

Not only is Bunneh's story centered around balance, but it is also the way the team works together. 

We are working closely and we respect our strengths and our differences. We are all passionate but we also give space to real life. No stress, all joy.

The motto we work for: 

"Artist has the final say in art and the Writer will respect the knowledge of visual experience from the artist's perspective." 

"The writer has the final say in the comic's story, plot, and dialog. The artist will respect the writer's vision and try to portray this vision in visual art."

The writer and author

From the first idea of Bunneh. Born in the mobile game Pocket Build

Jens Richard

The Journey of Bunneh started with me playing the mobile game Pocket Build. Here I made small stories with screenshots for the amusement of their Discord server. Out of that one special character was born.
Bunneh The rabbit.

As a writer, I took inspiration from behind the scene from "Finding Nemo".  One of the reasons they had success with that story was the many many re-writes. What works? How could this be more fun? It is like molding a sculpture. 

After 2 years of writing and reading and studying what makes a good story, I found out something: 

"It is not the story, but the way the story is told through the characters."

An example of that is the first Star Wars movie that came out, episode 4, A New Hope. 

It is a very simple plot: An evil dark knight kidnaps the princess and has a doom device, a young boy loses everything and meets a wizard, and saves the world with help from some funny friends. 

How simple is that? Or is it? 

Star Wars is not simple. Every character has a solid background, and everything in the world has a huge plot, politics, and rules. But the great thing about how Star Wars is, you do not need to nerd yourself into that background to enjoy the story but you can feel there is more to it. Everything is connected

So I started to take my Bunneh on her journey, and every time she met someone, I asked the question: "Who are they, and where did they come from?" I started to write that story too.

Then I took the story from the top again to see where that side story or character would fit in the main story, still told in an entertaining manner without boring the reader with heavy lore. But it is there to be found.

After 2 years of writing and having professional friends to look over my shoulders, I started to look for an artist. 

After many good attempts, some not that great, I found Nathan McWilliams. We had crossed paths before and respected each other and I knew he would deliver the style I wanted for this. 

After another two solid years of working on the project, we decided to find a concept artist and colorist to help Nathan because we realized that this story had become a real product to be made. Not just a hobby. I have watched Chita for a long time. She is a stunning artist who is pleasant to work with and someone I almost didn't dare to ask. Luckily I did and she agreed to join the team.

Some good advice for writers.

It is your story, your characters, your vision, and your world, but you need to embrace the way the artists can tell the same story better.
The more alive your team is, the more alive your story will be told.

The lead artist

Created by Nathan McWilliams

An action sci-fantasy story about perseverance in the face of adversity. 

Rip Vykirson gains the power of a Dragon when he activates his ability, the Dragon Spark.The young dino is on a quest to become a Martial Ranger. To do so, he must become stronger and wiser in the ways of battle. 

Nathan McWilliams

Hello! I'm Nathan McWilliams,

I've been drawing and creating throughout my entire life, but only within the last five years have I been taking it seriously. I'm very passionate about my craft and am always finding new ways to push myself. Passion drives me to put as much effort as I can in every project I work on.

For the last three years I've been drawing and writing my own series Dragon Sparking, an endeavor I'd been planning for almost two decades. And then...Jens Richard approached me about Bunneh. I've got a few experiences I'd like to share, because this is something that changed how I viewed not only myself, but also how to work with others.

Number 1 is that I was absolutely floored when Jens approached me to do this project. I had seen him searching for collaboration partners throughout the years on the forums. I was tempted the first couple times to say something. Only I didn't. And why? I'm a nobody in the webcomic world. Had nothing to offer, really, I was just muddling around with my own comic and hoping it went places.

But...see...what other people see in you is different from what you see in yourself. And this became evident as someone sought me out.

Number 2, I joined up with Jens in 2019, and the ride has been wild, this is probably the biggest project I've taken on. It's been challenging sometimes, as anything worthwhile usually is. But I've come out the other side stronger for it, can't wait to see what the rest of the years holds.

Okay...time for some Tips. As I mentioned before, I'm not anyone special as an artist, but I do have pride in my work.

Tip 1:Get along with your writer

Collaborating is a lot like commission work, though you'll work together with your writer far longer than a commissioner. I think it's a good idea to establish a friendship, this way you'll be able to understand where they're coming from and be able to anticipate what they want.

Tip 2: Learn to be flexible

Making comics is a long term endeavor. Be prepared to change things as you go. Don't get too tied up with a picture, because it might not line up with the writer's vision. I suggest having two options in mind, and providing alternate takes on a panel when you can.

Secondarily to this, it's important to be always learning new things regarding your craft. Having more tools at your disposal makes you more flexible.

Tip 3: Be patient

Last one. As I mentioned before, comics is a long game. Not every single panel you draw will be perfect. Sometimes you may not see eye to eye with your writer. And other times, you may feel like you're not able to make even one line.

Have mercy on yourself, and take some time to get your wits together. Have mercy on your writer, work with them until you solve the problem. Take a breath, and keep pushing on when you're ready.

I hope this was interesting to read, and helpful in some way. And at the very least, now you've seen a different perspective on comics.  Hope you enjoy everything to come! 

-Nathan McWilliams