Not only is Bunneh's story centered around balance, but it is also the way the team works together.
We are working closely and we respect our strengths and our differences. We are all passionate but we also give space to real life. No stress, all joy.
The motto we work for:
"Artist has the final say in art and the Writer will respect the knowledge of visual experience from the artist's perspective."
"The writer has the final say in the comic's story, plot, and dialog. The artist will respect the writer's vision and try to portray this vision in visual art."
From the first idea of Bunneh. Born in the mobile game Pocket Build
The Journey of Bunneh started with me playing the mobile game Pocket Build. Here I made small stories with screenshots for the amusement of their Discord server. Out of that one special character was born.
Bunneh The rabbit.
As a writer, I took inspiration from behind the scene from "Finding Nemo". One of the reasons they had success with that story was the many many re-writes. What works? How could this be more fun? It is like molding a sculpture.
After 2 years of writing and reading and studying what makes a good story, I found out something:
"It is not the story, but the way the story is told through the characters."
An example of that is the first Star Wars movie that came out, episode 4, A New Hope.
It is a very simple plot: An evil dark knight kidnaps the princess and has a doom device, a young boy loses everything and meets a wizard, and saves the world with help from some funny friends.
How simple is that? Or is it?
Star Wars is not simple. Every character has a solid background, and everything in the world has a huge plot, politics, and rules. But the great thing about how Star Wars is, you do not need to nerd yourself into that background to enjoy the story but you can feel there is more to it. Everything is connected.
So I started to take my Bunneh on her journey, and every time she met someone, I asked the question: "Who are they, and where did they come from?" I started to write that story too.
Then I took the story from the top again to see where that side story or character would fit in the main story, still told in an entertaining manner without boring the reader with heavy lore. But it is there to be found.
After 2 years of writing and having professional friends to look over my shoulders, I started to look for an artist.
After many good attempts, some not that great, I found Nathan McWilliams. We had crossed paths before and respected each other and I knew he would deliver the style I wanted for this.
After another two solid years of working on the project, we decided to find a concept artist and colorist to help Nathan because we realized that this story had become a real product to be made. Not just a hobby. I have watched Chita for a long time. She is a stunning artist who is pleasant to work with and someone I almost didn't dare to ask. Luckily I did and she agreed to join the team.
Embrace your input
It is your story, your characters, your vision, and your world, but you need to embrace the way the artists can tell the same story better.
The more alive your team is, the more alive your story will be told.
Created by Nathan McWilliams
An action sci-fantasy story about perseverance in the face of adversity.
Rip Vykirson gains the power of a Dragon when he activates his ability, the Dragon Spark.The young dino is on a quest to become a Martial Ranger. To do so, he must become stronger and wiser in the ways of battle.
Hello! I'm Nathan McWilliams,
I've been drawing and creating throughout my entire life, but only within the last five years have I been taking it seriously. I'm very passionate about my craft and am always finding new ways to push myself. Passion drives me to put as much effort as I can in every project I work on.
For the last three years I've been drawing and writing my own series Dragon Sparking, an endeavor I'd been planning for almost two decades. And then...Jens Richard approached me about Bunneh. I've got a few experiences I'd like to share, because this is something that changed how I viewed not only myself, but also how to work with others.
Number 1 is that I was absolutely floored when Jens approached me to do this project. I had seen him searching for collaboration partners throughout the years on the forums. I was tempted the first couple times to say something. Only I didn't. And why? I'm a nobody in the webcomic world. Had nothing to offer, really, I was just muddling around with my own comic and hoping it went places.
But...see...what other people see in you is different from what you see in yourself. And this became evident as someone sought me out.
Number 2, I joined up with Jens in 2019, and the ride has been wild, this is probably the biggest project I've taken on. It's been challenging sometimes, as anything worthwhile usually is. But I've come out the other side stronger for it, can't wait to see what the rest of the years holds.
Okay...time for some Tips. As I mentioned before, I'm not anyone special as an artist, but I do have pride in my work.
Tip 1:Get along with your writer
Collaborating is a lot like commission work, though you'll work together with your writer far longer than a commissioner. I think it's a good idea to establish a friendship, this way you'll be able to understand where they're coming from and be able to anticipate what they want.
Tip 2: Learn to be flexible
Making comics is a long term endeavor. Be prepared to change things as you go. Don't get too tied up with a picture, because it might not line up with the writer's vision. I suggest having two options in mind, and providing alternate takes on a panel when you can.
Secondarily to this, it's important to be always learning new things regarding your craft. Having more tools at your disposal makes you more flexible.
Tip 3: Be patient
Last one. As I mentioned before, comics is a long game. Not every single panel you draw will be perfect. Sometimes you may not see eye to eye with your writer. And other times, you may feel like you're not able to make even one line.
Have mercy on yourself, and take some time to get your wits together. Have mercy on your writer, work with them until you solve the problem. Take a breath, and keep pushing on when you're ready.
I hope this was interesting to read, and helpful in some way. And at the very least, now you've seen a different perspective on comics. Hope you enjoy everything to come!
-Nathan McWilliams
When Jens asked me to do part 5 i got caught by surprise, but gladly accepted.
My job as one of the beta readers, was to be an eye from outside, checking grammar, characterization, writing and dialogue.
At first, beta reading a script can be tricky, because you need to understand the author's goals with their work and checking the script without the images can give a wrong impression. Jens did a great job mentioning the character's body language, emotions and tone, which made this task easier.
When i checked the script, many aspects were already solid like worldbuilding, characterization and some of the dialogues. The fact that i had lots of fun while reading the draft was already a good sign, but to make sure this project could fully reach it's potential, it was important to pay attention to any potential mistake of any kind.
Here are some tips for people who will beta read a project and want to help as much as they can.
1-Don't be afraid to be honest: If someone takes their work seriously and want to improve they expect you to be upfront about what can be improved. Of course, politeness is never a bad approach, as long as you can be straight to the point.
For example, if a character ends up unintentionally unsympathetic is good to mention why.
2-Context matters: while checking for grammar, i took a different approach when checking for the goblin's dialogue. Because they speak in a primitive manner, grammar checks were not relevant, but it was fundamental to make sure readers would get what they meant. Fun fact: Some are way smarter than their speech may make you think.......
3-Don't be afraid to ask questions: Sometimes when i didn't understand what a character meant, i directly asked Jens about it. With that answer i could give the best suggestion for the situation. Sometimes, there doesn't need to be a correction, like when a character deliberately misname other.
4-Applaud the strong points: yes, feedback is important, and most of the time one spends helps correcting the weakest points, but explaining what resonated with you and why, can also help the author. This not only works as encouragement, but can also help them reach their vision better.
Diego is the creator of:
A few weeks ago, after I became a beta reader, Jens asked me if I could do some research about one of his characters Mia. So here is what I found:
Did I find Mia? I found a lot out about her and then again nothing. Like she's a walking enigma of some sorts. For example there are more theories than hard facts surrounding her. Her origins for example:
We know she's an orphan, but, BUT, she couldn't be "just" an orphan. She could be like a reborn second body of the goddess Ursa, or an illegitimate child from the fallen king. That would explain the connection why she may hate the wolves or her connection with knight Amir. (or as you mentioned somewhere that she's not the granddaughter of the evil emperor ; P).
In some way, the death of the queen five years ago could be connected to Mia too. Or, as some forum-goers mentioned, Bunneh's mother, which can't be true because we saw her already. But it is possible that Bunneh's mother turned (or did reborn) as Mia to keep an eye on her.
Also, what confused me how she can be an orphan living with Gerda and living together with Bunneh and Mr. Hank. Also, Mr. Hank is suspicious. Like he mentioned that Mia shouldn't talk about herself (which can give more proof of her past as the granddaughter of the evil emperor. Would also explain why she has to be nice and helpful to others not following in the footsteps of the evil heritage.)
Mr. Hank was a sorcerer too in the past, am I right? He's now an ex-sorcerer... Did he work for the mad king, maybe?!! His knowledge about magic could be important, too, because Mia has magic powers in her left eye, which he can keep under control whenever it is activated so Mia won't suffer from the side effects. So many mysteries...
Only time will tell what the truth is (because my brain can't keep up with that much thinking.
I found this forum thread very interesting and I bet that Jens Richard have more clues around the internet
P. S. Sorry for the mess my handwriting is.
PapaDom is the creator of:
Heyo!!!!!
I was one of the beta readers and to be honest, I had no idea what to expect. :sweat_smile: I have never been a beta reader before, so I felt a bit of pressure to do a good job at it. But it turned out well! In fact, reading an actual script helped me see what ideas I can come up with whenever I make a script (it might be a while XD).
Anyway, here are a few tips that I have learned from doing beta reading:
Take your time- Engross yourself in the story, the world, and its characters. That way you can see where the author is going in the story and give them good feedback on what you have seen in the story.
Compliment the author!-They've worked really hard to make the story the way that they wanted to and sharing it with beta readers can take a lot of courage (I know that it would for me personally). So aside from the critique, compliment them on all of the good parts of the story!
Personally, I can't wait to see this as a full-fledged comic. It's gonna be great!!
Krissy Halo is the creator of:
Azifri is a good friend of mine from Tapas. We have crossed path several times and she is always a pleasant to work with.
Her feedback from reading the script gave me a lot of thinking about, especial when she pointed out the obvious logic mistakes in my plots.
I'm very happy to have her in my team and looking forward to work even more with her in the future.
- Jens Richard
Azifri is the creator of:
Before Ratique became the Creator Happiness Manager at Tapas, we became online friends at Tapas Forum. I asked her to look at my first draft of the script for Bunneh, mostly because I had no idea if I was going in any good directions with this.
After her reading and her giving some valid feedback, I became trusted with my work. There was a huge work ahead for me, but there was no doubt I had a story worth reading and with the right care, it would be what I dream it could be.
An original timeless fantasy story.
Thank you for believing in me Ratique.
-Jens Richard
Ratique is the creator of: